Use a source-backed workflow map, then compare visible box labels with what you actually packed. The map is schematic: it does not claim pixel-perfect Unity coordinates.
✓Scene and day assets◇Schematic positions?Player reports
8configured boxes✓Day asset
200MaxMoney cap✓Day asset
550sreal work time✓Day asset
0/8boxes ready◇Local record
Schematic workflow
Day 1 interaction points
◇Not pixel coordinates
Box handoff window
✓Level A
Boxes enter and leave through the same window during packing shifts.
?ReportedOne item per requested barcodeTreat this as a player-reported packing heuristic. Record the box label and what you actually placed instead of assuming a hidden quantity rule.