No Means Nothing · Finale state audit

Final Door Locked? Check the Flow in Order

Walk from scene state to stat gates, Bath timing, QTE input, and finally client failure. A successful QTE is never treated as proof of a specific Steam ending.

Bath timingFinale gatesClient reports
4.5sknock delayBath config
2stask delayBath config
10sLockDoor durationBath config
2s → 0.4sheartbeat intervalHeartbeat config

Observed state

Describe only what happened

Open timing practice

Ordered fault tree

Check the first unresolved step

0/5 observed

Start here: Scene state. Confirm whether the run is in 11_Finale_1_Bath before diagnosing LockDoor.

  1. 1
    Scene stateUnknown

    The current scene is unknown, so the diagnostic cannot assume the Bath task is active.

    Confirm whether the run is in 11_Finale_1_Bath before diagnosing LockDoor.
  2. 2
    Finale stat gatesRule verified

    Willpower >= 9 and Anger >= 7 are verified dialogue gates. Neither is proven to be the door-unlock condition.

    Record stats only if they are reproducible; otherwise leave them unknown.
  3. 3
    Bath timingConfig verified

    The knock starts after 4.5s, the task after 2s, and LockDoor lasts 10s.

    Confirm the prompt appeared before judging the QTE input.
  4. 4
    QTE inputUnknown result

    The QTE result is unknown.

    A visible success or failure is an observation about the task, not proof of a Steam ending achievement.
  5. 5
    Client and input statePlayer report

    Input state is unknown.

    Back up the run, restart the client, and verify files before changing saves.

Separate branch checks

Verified finale stat gates

Dialogues_en.tsv
Willpower>= 9

willpower is unknown; no pass or failure is inferred.

Anger>= 7

anger is unknown; no pass or failure is inferred.

These dialogue gates are verified, but they do not prove that the final door itself is controlled by either stat. Treat them as branch checks, not a door-unlock formula.

Community-reported client state

When the flow and input disagree

  1. Record the exact scene, prompt, visible timer, and input device.
  2. Back up the run before restarting the game or Steam.
  3. Verify installed files before replaying; do not delete a save or use an unverified save path.
Non-destructive checks