willpower is unknown; no pass or failure is inferred.
No Means Nothing · Finale state audit
Final Door Locked? Check the Flow in Order
Walk from scene state to stat gates, Bath timing, QTE input, and finally client failure. A successful QTE is never treated as proof of a specific Steam ending.
Observed state
Describe only what happened
Ordered fault tree
Check the first unresolved step
Start here: Scene state. Confirm whether the run is in 11_Finale_1_Bath before diagnosing LockDoor.
- 1Scene stateUnknown
The current scene is unknown, so the diagnostic cannot assume the Bath task is active.
Confirm whether the run is in 11_Finale_1_Bath before diagnosing LockDoor. - 2Finale stat gatesRule verified
Willpower >= 9 and Anger >= 7 are verified dialogue gates. Neither is proven to be the door-unlock condition.
Record stats only if they are reproducible; otherwise leave them unknown. - 3Bath timingConfig verified
The knock starts after 4.5s, the task after 2s, and LockDoor lasts 10s.
Confirm the prompt appeared before judging the QTE input. - 4QTE inputUnknown result
The QTE result is unknown.
A visible success or failure is an observation about the task, not proof of a Steam ending achievement. - 5Client and input statePlayer report
Input state is unknown.
Back up the run, restart the client, and verify files before changing saves.
Separate branch checks
Verified finale stat gates
anger is unknown; no pass or failure is inferred.
These dialogue gates are verified, but they do not prove that the final door itself is controlled by either stat. Treat them as branch checks, not a door-unlock formula.
Community-reported client state
When the flow and input disagree
- Record the exact scene, prompt, visible timer, and input device.
- Back up the run before restarting the game or Steam.
- Verify installed files before replaying; do not delete a save or use an unverified save path.
