Fifteen Badges, One Clean Map
The No Means Nothing achievement list has fifteen entries. That number is verified straight from the game's achievement enum, not a community tally. Some badges are story-gated and impossible to miss. Others fork with endings, hide behind collectible hunts, or sit in plain sight with no in-game prompt. This page is the overview — a single map you can scan in two minutes before deciding which badges to chase on your next run.
Every entry below is badged by data confidence. Verified facts from the game's config files are marked A. Mechanism-only facts that cannot be numerically extracted are marked B. Community-sourced triggers are marked C. If a number appears on this page, it is because the game's own files say so.
The Fifteen at a Glance
Grouped by category, here is the full set. Each entry links to its dedicated achievement page for the step-by-step route.
Story Progress (Impossible to Miss)
- You've Been Warned (DISCLAMER, enum 0) — auto-unlocks when you acknowledge the content warning at the main menu. The only achievement with a directly verified in-code trigger.
- Job Application (JOB_APPLICATION, enum 1) — fires when you accept Radek's informal job offer during the opening scenes. Cannot be missed on a normal first run.
Gameplay & Timing
- First Shift Speedrun (FAST, enum 2) — finish the Day 1 work shift inside the visible timer window. The timer pauses with the game, so use pauses to plan.
Fawn & Social Pressure
- Beer Pressure (BEER, enum 3) — accept Radek's offer of a beer at his place. One acceptance is enough; do not over-drink if you are aiming for non-Wasted endings.
Ending Variants
- Ideal Ending (ENGING_IDEAL, enum 4) — the most constructive resolution to the central relationship arc.
- WTF Ending (ENGING_WTF, enum 5) — the absurd variant; community is still narrowing down the exact trigger mix.
- OK Ending (ENGING_OK, enum 6) — the pragmatic middle variant most first runs land on.
- Worst Possible Ending (ENGING_WORST, enum 7) — the dire variant.
- All Endings (ENGING_ALL, enum 8) — unlock all four ENGING variants across playthroughs.
Collectibles
- Cassette Collector (CASSETTE, enum 9) — collect every cassette tape. The Boombox system and CassetteTrack framework confirm one start track and one bonus track per workday.
- Money Master (MONEY, enum 10) — bank 1000 coins across the run. The visible stat caps at 999, so the achievement watches a separate running total. See the dedicated coin achievement bug explainer for why 999 is not 1000.
Hidden Cats
- Kitty 1 (KITTY_1, enum 11) — find the first hidden cat.
- Kitty 2 (KITTY_2, enum 12) — find the second hidden cat.
- Kitty 3 (KITTY_3, enum 13) — find the third hidden cat.
- Kitty 4 (KITTY_4, enum 14) — find the fourth hidden cat.
Data Confidence at a Glance
The split between verified and community-sourced triggers is the single most useful thing to understand about this list. It tells you which badges you can plan around with confidence and which ones you will be reverse-engineering.
- Verified enum (A): all 15 internal IDs and their enum values. The list itself is rock-solid.
- Verified trigger (A): only DISCLAMER and MONEY. DISCLAMER fires from the main menu script; MONEY fires from the verified targetCoinAmount of 1000.
- Mechanism verified, threshold community (A+C): BEER (drunk-effect field exists, exact threshold does not), CASSETTE (framework exists, exact tape locations do not).
- Community-sourced triggers (C): the other 11 badges, including all four ENGING variants, all four KITTY cats, FAST, and JOB_APPLICATION. These work in practice but are not text-extractable from the available sources.
How to Plan a Single Clean Run
Most achievement lists push you toward save-scumming. That works, but it is not necessary on a first or second run. The cleaner approach is to pick a primary ending route, layer the safe badges on top of it, and leave the missable badges for a dedicated second pass.
- Pick your ending first. The four ENGING variants are mutually exclusive on a single playthrough, so commit to one before Day 1.
- Layer Beer Pressure on top. Accept one beer at Radek's place; stop after that. The badge fires without locking you into Wasted.
- Sweep the per-day coin cap. Bank 200 on Day 1, Day 2, and Day 3. Even if Money Master does not pop on this run, the running total carries over.
- Pet every cat you see. The four KITTY badges have no in-game prompt; you have to manually interact with each one. If you are unsure whether you missed one, the Achievement Reports board collects community-submitted locations.
- Hit the Day 1 timer for FAST. If you are already sweeping the warehouse efficiently, FAST comes naturally.
- Collect cassettes opportunistically. The Boombox framework gives you a start track and bonus track per workday. Pick them up on the way; do not detour.
What to Save for a Second Run
Some badges are not worth chasing on a first run that is already juggling an ending. Save these for a dedicated achievement sweep.
- The other three ENGING variants. Each requires a separate playthrough; do not stress them on run one.
- The remaining KITTY cats. If you missed one, a second run with a checklist is faster than retracing steps.
- Money Master completion. If the running total lands at 943 on run one, a second Day 1–3 sweep crosses 1000.
The Achievement Reports Angle
For the eleven community-sourced triggers, the most reliable way to refine the routes is to compare notes with other players. The Achievement Trigger Community Board lets you file what you did each time a badge fired, keep the reports in your browser, and export them as Markdown or BBCode for Steam guides or Discord threads. Filed reports feed back into the achievement pages over time.
One-Page Summary
Fifteen badges. Two verified triggers, two mechanism-plus-community triggers, eleven community-sourced triggers. Four mutually-exclusive ending variants. Four hidden cats. One coin running total that crosses 1000. Plan the ending first, layer the safe badges, sweep the coins, pet the cats, and the rest is patience.
- Full Achievement Tracker — interactive checklist with progress saving.
- Missable Achievements Guide — which badges are one-shot and where to anchor saves.
- Coin Achievement Bug Explainer — why 999 is not 1000.
- Data Provenance Standard — what the A/B/C badges mean.